Reviewed · COMIC STRIP ROUTE
Brussels: The comic book walls walking tour
Brussels has a special trick up its sleeve: it turns street art into a comic timeline you can walk through. This tour is fun because you’re not just looking at characters, you’re learning how Belgian comics took shape, where key stories lived, and why certain walls matter.
I love how it connects famous names to real addresses, including Tintin’s house before he moved to Moulinsart. I also love the guide-led storytelling, with Samuel mentioned for being clear, attentive, and easy to follow. A possible drawback: the experience is Spanish (or English on other days) and it is not designed for people who are visually or hearing impaired.
If you like comics, architecture, or just getting out beyond the obvious center streets, this 2.5-hour walk delivers a lot for the money.
Key things to look forward to

- Tintin’s house location and why it’s a stop worth slowing down for
- Brussels comic-wall timeline, including the first comic wall from 1991
- French-Belgian comic techniques, explained in plain language
- Streets outside the core, so you see more of Brussels than postcard routes
- A city-to-library mindset, with guidance on where to find comics in your language
- A small group (max 25) that helps the guide keep pace
Why comic walls change how you see Brussels

Brussels has over 80 comic-related walls, and once you start noticing them, you can’t unsee the references. This tour helps you look at the city like it’s one big panel page. Walls become captions. Doorways become story beats. Even the way people navigate the streets makes sense in a comic-reading rhythm.
The real value here is context. You’re not simply hunting murals. You learn which authors shaped the origins of Belgian comics and what makes French-Belgian storytelling different in approach. That context makes the art more readable, even if you’re not a hardcore fan.
For me, the best part is that the route goes beyond the usual center-only loop. You’ll spend time in neighborhoods and streets that feel more like everyday Brussels, not just photo backdrops. The humor and familiarity of characters make that easier.
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Meeting at Rue du Marché au Charbon, and what that means for your walk

The tour starts at Rue du Marché au Charbon, 40, next to the mural of Brousaille. Your guide from Curiositas Mundus will carry a distinctive mark so you can spot the group.
That specific meeting point matters because it anchors the tour at a place where you can actually start scanning the surroundings like a comic map. If you arrive a few minutes early, you’ll have a head start on orienting yourself, which helps later when the guide points out small details people often miss.
Group size stays reasonable, with a maximum of 25 people. That’s important on a walking tour, because it usually means the guide can slow down at walls, handle questions, and keep you from feeling herded along. It also tends to help families, since the pacing is less frantic than in big-city bus crowds.
Tintin’s house stop, and how the story connects to real addresses

One of the tour’s top draws is Tintin’s house. The idea isn’t abstract. You get the chance to see the kind of place where the character’s world took early shape, before the famous move to Moulinsart castle.
This is the kind of stop that makes comic fans smile and first-timers learn something fast. If Tintin is your entry point, you’ll feel the connection between character mythology and actual geography. If you’re more casual, you still get a clear storyline: Belgian comics grew in specific places, and creators were tied to real streets, not just imagination.
Timing helps too. Because the tour is 150 minutes, the guide can give each highlight enough time for photos and explanations without turning it into a museum lecture. Expect you’ll pause, look carefully, and then walk on with a better sense of what you just saw.
The first comic wall in Brussels, from 1991 to today
Brussels didn’t start marking its streets as a comic gallery overnight. This tour includes the question you’re probably curious about: which was the first comic wall created in Brussels in 1991.
Even if you don’t know the answer going in, you’ll appreciate why this matters. That 1991 starting point frames everything else. Once you understand the “first step,” the later explosion of comic murals makes more sense, like a trend that went from a single bold idea to an entire city practice.
This stop also helps you read the city with a timeline in mind. You’ll start recognizing that some walls feel like origins, others like tributes, and others like playful experiments. The guide’s job is to keep that from turning into random wall spotting, and instead turn it into a coherent walk.
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Smurfs in the center, and why you should not rush past it

You’ll also encounter the famous Smurfs statue in the city center. It’s the sort of landmark people see quickly, then forget. On this tour, the statue becomes more than a photo. It’s a quick gateway into why Belgian comics became international shorthand for whimsical, character-driven storytelling.
After that, the route keeps moving, including streets that go beyond the center. That shift is valuable. If you only see central Brussels, you miss the sense that comics live among everyday life, not just in a curated tourist zone.
If you’re worried about fatigue, good news: the route is designed as a walking tour with 150 minutes to pace the experience. You’re still on the move, but you’re also stopping often enough to feel you’re actually doing something, not just strolling.
Learning the French-Belgian comics playbook without the jargon

A major part of the tour is learning the main techniques of French-Belgian comics and the schools behind them. This is where the tour earns its keep, because it gives you tools to understand what you’re seeing instead of just memorizing names.
You’ll get explanations that help connect style choices to storytelling. For example, comics art can signal emotion and pacing through line work and composition, and the guide helps you see how creators use those choices. It’s the difference between looking at a wall and reading it.
This portion is also where your enjoyment depends on your tolerance for guided explanation. If you like discussions, you’ll probably come away thinking, Now I see what I was missing. If you prefer fast photo stops with minimal talk, you may find yourself wishing for more free time. The walking pace usually balances it, but it’s still a guided narrative tour.
Where to get comics in your language after the walk

One surprisingly practical element is learning where to get comics in your language. That matters more than you might think. Brussels is bilingual and multilingual, and comic stores and editions can vary by language availability.
By the time you leave the tour route, you’re not stuck with only what you carried into town. You’ll know how to continue the hobby once you’re back on your own, whether that means picking up a book or finding translations you can actually enjoy.
If you’re traveling with kids, this is also a smart follow-up plan. You’ll be able to turn the murals into a real souvenir that keeps paying off after you go home.
Spanish-only touring, plus the guide factor that makes it work

The tour is Spanish only on Thursdays and Sundays (and it’s otherwise available in English on other days, depending on schedule). So your biggest planning step is simple: pick the right day for the language you’re comfortable with.
Here’s the part I think is most important for non-fluent speakers: the guide style can make a big difference. In particular, Samuel has been described as speaking clearly, keeping things understandable, and being patient about comprehension. That combination matters on a tour where you’re hearing names, dates, and comic terms.
The tour is also not suitable for visually impaired people or hearing-impaired people. So if you rely heavily on audio descriptions or visual detail, this might not be the best fit.
Using the multimedia app extras the smart way

Included in the tour are complementary multimedia information in app. The links provided are:
- Spanish: https://t.me/curiositasmundusES
- English: https://t.me/curiositasmundusEN
You don’t have to treat this like homework. Think of it as a way to extend the tour after each stop. If you want to remember the timeline pieces, you’ll likely find it helpful to check the extra notes when you’re still walking the same area.
One practical tip: have your phone charged and data ready. A walking tour is when your battery can disappear fast. Also bring any basic comic interest you have, even if it’s just one character. The guide can connect the dots faster when the audience has a starting point.
Price and value: what you’re really paying for
The price is listed as $17 per person, with a youth option: 0€ for children ages 0 to 10, and 15€ from age 11 and up. Currency and exact pricing can vary by booking page, but the takeaway is consistent: you’re paying for a guided 2.5-hour walk plus the app extras.
What makes this value work is the mix of three things you usually don’t get together:
- Local specificity (Tintin’s house, the 1991 first wall)
- Art-reading context (techniques and comic schools explained)
- City structure (a route that goes beyond just the center)
At this length, it also fits easily into a Brussels itinerary without stealing an entire day. You’re still walking, but it’s not a marathon.
Who should book this comic-book-walls tour?
You’ll enjoy it most if at least one of these is true:
- You like comics and want to understand how Belgian comics became a cultural force
- You want a guided way to spot and interpret comic murals, not just take photos
- You want Brussels with a theme, so your day feels more structured
- You’re traveling with kids and can benefit from the free 0 to 10 option
If your main goal is quiet sightseeing with minimal talking, this might feel too guided. And if you need strong visual or hearing accessibility support, the tour is clearly not designed for that.
Final call: should you book?
I’d book this if you want a smart, story-led way to see Brussels that’s different from the usual monuments route. The stops tied to Tintin’s house and the 1991 first comic wall are the kind of anchors that make the whole walk feel meaningful. Add in a small group size and guides like Samuel who can keep the tour understandable, and you get a package that’s both fun and efficient.
Skip it only if language timing is likely to be a problem or if accessibility needs make the format difficult. Otherwise, it’s a strong choice for a couple hours that turns street art into a real learning experience, without feeling like a classroom.
FAQ
What language is the tour offered in?
The tour is offered in Spanish (Thursdays and Sundays). It is also available in English on other days, but you need to choose the correct day and language when you book.
How long is the comic book walls walking tour?
The tour lasts 150 minutes.
Where does the tour meet?
The meeting point is Rue du Marché au Charbon, 40, next to the mural of Brousaille.
How much does it cost?
It’s listed at $17 per person. Children 0 to 10 can join for 0€, and from age 11 the option is 15€.
What is the group size?
The tour is for a maximum of 25 people.
Is the tour accessible for wheelchairs or strollers?
The tour is wheelchair accessible and suitable for strollers. It is also noted as not suitable for people who are visually impaired or hearing-impaired.
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